Decker FAQ Here are answers to some of the questions I have received, or ones I think need to be asked. ------------------------------------------ Q: How do the skill level, program rating, and the firmware level influence the dice rolls? A: Basically whenever you run a program, you are making a test of your skill versus the system and ICE that are the target. The formula is usually something like this: Target # = Base Target # + (2*System Rating) + Ice Rating - (Program Rating + Chip Rating + Skill) The target number is the number you have to roll on a d20 (20 sided die) in order for the program to function. A 1 is always a failure, and a 20 is always a success. The base target number is usually 10, giving 50% chance of success. In effect, each level of program/skill/firmware gives +5% chance of success. However, each roll also has a success level which determines how effective the program was, which is measured by how high above the target number you rolled: +0..3 = 1 +4..7 = 2 +8..11 = 3 +12..15 = 4 +16..19 = 5 So, if the target number is a 10 (which is average), and you rolled a 15 (which is 5 over), you would have a success level of 2. For an attack program, this would mean 4 points of damage, because damage is success level squared. Some programs have target numbers below 10 because they are basically easier to use. ------------------------------------------ Q: Why is the game so hard? A: Because I like it that way. Seriously, I originally planned this game as a cyberspace- based Rogue-like game. I am a big Zangband fan (www.zangband.org), and anyone who has played this knows that the first few levels can be killers. Remember the weed-out courses your freshman year in college? Same idea. ------------------------------------------ Q: Are there any cheats? A: No, other than generous use of the load/save feature. ------------------------------------------ Q: Why aren't there any tooltips? A: There are now. They are enabled at the start of the game, or from the options menu. If the program tends to crash, disable them. ------------------------------------------ Q: Why do the graphics suck? A: Because I am a programmer, not an artist. I used Microsoft Paint to create most of the graphics, if that tells you anything. ------------------------------------------ Q: Can I contribute to the game? A: Yes. See the source code area for details. ------------------------------------------